Glad to finally share fly-through of my most recent VR project done for General Electric in Unreal Engine. Enjoy the flight!

+ some stills below

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saw them moves from Marquese Scott and thought, well, hell…
Song: blackbear // idfc (octbr bootleg)

Uncanny Mech: Mauler

Some by-products of my R&D experiments from the past few years. This is another test of a character designed with a rig; meaning the shapes and sizes are directed by the range of motion and all the secondary elements like pistons. This is quite fun to build.
This character model is not a part of any game or movie.
More at www.alsber.com

Part of my messing around in one of my R&D gyms; I basically threw in some extra versions of my test dummy character.
These characters are animated with the MotionMatching system developed by Michael Buttner.
These characters are not a part of any game or movie.

The full presentation here: http://tinyurl.com/nv6dv5k
Help me evolve the tech! Tweet new challenges for the system to @kenhennen, and wait for the weekly video update!
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The full presentation here: http://tinyurl.com/nv6dv5k

Help me evolve the tech! Tweet new challenges for the system to @kenhennen, and wait for the weekly video update!

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IK Rig: Recap

Little something something to boost the appetites!

Get the full presentation at http://tinyurl.com/nv6dv5k

Metro Last Light: box cover art (more below)

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Metro Last Light: Mobius reel screenshots (more below)
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Metro Last Light: Mobius reel screenshots (more below)

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Metro Last Light: my tech reels (more below)

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Metro Last Light: game scenes and particles (more below)
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Metro Last Light: game scenes and particles (more below)

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